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Comic-style interaction hints like “[E] Open shop”, with real key caps. Standalone, with copy-paste setup guides for ESX and QBCore.
Description:
Replace the plain GTA help text with a clean comic-style interaction hint. Key presses are shown as real key caps, and GTA control codes show the key the player actually has bound.
[E] Open shop shows an E key cap, ~INPUT_PICKUP~ shows the player's real binding, and several keys in one hint are supported
start a second line with ~n~ or \n
add your own in the config, each with its own color and icon. Ready to use: info, shop, vehicle, warning and success
choose where the hint appears on screen
repeated calls with the same text send nothing to the UI, and per-frame hints hide by themselves when your script stops calling them
while the pause menu or map is open
Show (optionally with a duration), ShowThisFrame for per-frame loops, Hide and IsShowing
a script can only hide its own hint, so two scripts can't hide each other's hints
ShowClient and HideClient, for one player, a list of players or everyone
server-only events that clients cannot trigger
ready-made code for ESX.ShowHelpNotification (and optionally ESX.TextUI), so every ESX script uses the new hint. The original GTA help text stays as a fallback
ready-made code for qb-core's DrawText, so every script using it shows the comic hint
/helpnotifytest shows every type; only admins can use it by default
No external dependencies.



