Introduction
Built from the product page. Detailed docs are coming.
Comic-style notifications and server announcements, with unlimited custom types. Standalone, so it works with ESX, QBCore or any script.
Description:
Bring your server’s messages to life with bold comic-style notifications and big server announcements, in the same design as the other KO UI scripts.
Features
- Two systems in one: small notifications for player feedback and large announcements for server-wide news
- Unlimited types: add your own in the config, each with its own title, color, icon and sound. Ready to use: success, error, server and info
- 8 screen positions: choose where notifications appear on screen
- Built-in spam limits: a cap on visible notifications, and announcements wait in a limited queue and play one after another
- Animated progress bar: shows how long each message stays on screen
- GTA frontend sounds: a sound per type, with one switch to turn all sounds off
- GTA text codes:
~br~makes a new line, color codes are removed
- Client exports:
NotifyandAnnounce
- Server exports:
NotifyClient,NotifyAll,AnnounceClientandAnnounceAll, for one player, a list of players or everyone
- Network-safe: messages are cut to 500 characters before they are sent
- Test command:
/notifytestshows every type; only admins can use it by default
- Lightweight: only reacts to events, no constant background loop
Compatibility
- Frameworks: Standalone, ESX, QBCore
Requirements
- None. Standalone (ESX, QBCore or no framework).
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